Creating Emotions with Sound

fear

Sound has long been a tool to convey emotion, be it in theatre or cinema. Now with the advent of video games and super powerful consoles {PS4 FTW!}, games have so much more content. For games like Call of Duty, the background scores last for as long as 50 hours+ and there are endless effects and backgrounds that keep on evolving and are very dynamic throughout the game. Sound has come about to become an equal part of media making, forming half of the storytelling process. Continue reading

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Cutting Backgrounds/Ambience for Film&TV

Times Square.

Backgrounds are an integral part of a film’s sound scape. They provide that sense of being there, if you know what I mean. It’s some sort of psycho-auditory {totally made up!} response that the backgrounds create in human being that creates an illusion of being in a particular location as shown through the visual content. In simple terms, its creates a feel of the shown location for the audience. Correct sound selection can make a lot of difference between good and bad backgrounds. I will explain the techniques and tips I use while cutting backgrounds for films. The same techniques can be adapted for use in television and games.

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A Step Towards Sound Design

But what really is Sound Design? How would we define Sound Design when it comes to the film/tv/games discipline? Most people would just think of it aesthetically as a collection of sounds in space, which is true to an extent. But then whats the design in this?

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